Haltorn

Haltorn, as known as the old land, is stuck in a cold war caused by an ever-exhausting truce that is soon going to change. It’s being connected to Archea by a wave of unknown rifts. It’s divided people, from cults to clans, from kingdoms to feudalities, from free folk to guilds and orders, all seek a source of advantage to give them the upper hand in the upcoming War. All send their best and most trusted champions through the rifts in hopes of gaining knowledge, power, riches, allies or more… Little they know the only thing the rifts will bring is sorrow.